ファイルの添付 http://www.aipiro.com/lsltips/index39.htm {{ref Snapshot_002.JPG}} integer int = 0; integer int2 = 0; vector vpos; default { touch_start(integer total_number) { vpos = llGetPos(); llSetStatus(STATUS_PHYSICS,TRUE); llSensorRepeat("", llDetectedKey(0), AGENT, 30, TWO_PI, 3.0); } sensor(integer total_number) { llMoveToTarget(llDetectedPos(0) + <-0.5,-0.5,0.0>, 0.2); llRotLookAt(llDetectedRot(0), 0.5, 0.5); } no_sensor() { llMoveToTarget(vpos, 0.2); llSensorRemove(); } state_entry() { llSetTimerEvent(0.1); } timer() { int++; int2=int%3; if(int2== 0){ llSetTexture("0",ALL_SIDES); }else if(int2 == 1){ llSetTexture("1",ALL_SIDES); }else{ llSetTexture("2",ALL_SIDES); } } } SLで建てたいイメージ。 ヨーロッパの大聖堂とか。 むずかしそー。 {{ref ケルン大聖堂(ドイツ).jpg}} {{ref 13118141_a7ed61ed91.jpg}} {{ref MilanoDuomo08.jpg}} {{ref id9_276_s.jpg}} {{ref koln.jpg}} {{ref 353388069_4d32ee3bbd.jpg}} {{ref_image kuu_l.gif}} {{ref kuu_r.gif}} {{ref MainCanvas.java}} {{ref tokoroten.JPG}} {{ref Snapshot_bygs.jpg}} {{ref sl.jpg}} {{ref movie_fin2.mov}} {{ref seiya.swf}}{{ref フィールドアイテム.jpg}} {{ref 宝の地図.jpg}} {{ref エリア名称.jpg}} {{ref sm.zip}} {{ref hst.zip}} {{ref sk.zip}} {{ref kihon.zip}} {{ref kihon20110307.zip}} {{ref andr_dl.zip}} {{attach}}